- Win the Truth is a Trial where Reagents must broadcast Murkoff's secrets while surviving heavy enemy pressure.
- Route knowledge matters most: learn broadcast rooms, key items, and the exit route before the alarm escalates.
- Stun and Heal Rigs are the top picks for handling Prime Asset patrols during exposed objectives.
- Noise discipline is critical—every broadcast stage attracts enemies, so plan hiding spots in advance.
- Save Rig charges and throwables for the final escape, when pressure peaks near extraction.
Win the Truth Trial Overview
Win the Truth is one of the most objective-heavy Trials in The Outlast Trials, tasking Reagents with hijacking Murkoff's own propaganda machinery to expose the truth to the public. The Trial takes place across a multi-stage environment where each completed objective raises enemy alertness, meaning a team that rushes early objectives often finds the final stretch far more dangerous than it needs to be.
The core structure follows the standard Murkoff Trial loop: locate key items, complete staged broadcast objectives, and extract alive. What separates a clean run from a failed one is how your team manages the escalation curve—enemy patrols intensify as you progress, and the Trial's signature moments force players into exposed interactions with limited cover.
| Objective Stage | Core Task | Danger Level | Recommended Approach |
|---|---|---|---|
| Initial Search | Locate broadcast components and keys | Low | Split briefly, search side rooms quietly |
| Setup Stage | Deliver items to broadcast equipment | Medium | One carrier, one scout watching patrol routes |
| Broadcast Stage | Initiate and protect the transmission | High | Regroup fully, stagger objective interactions |
| Final Push | Reach the exit as alerts peak | Very High | Move together, use throwables to redirect enemies |
Before entering, confirm the objective list in the lobby. Knowing how many stages the broadcast requires prevents wasted mid-Trial searching and keeps the team synchronized when pressure increases.
Step-by-Step Walkthrough
This walkthrough covers the general flow of Win the Truth. Exact room layouts vary between difficulty variants and MK-Challenge versions, but the strategic sequence below applies across the board.
Scout the Starting Area
Begin by mapping the immediate surroundings. Identify lockers, beds, and alternate doorways before touching any objective. Note where batteries, health items, and throwables spawn so you can return when needed.
Collect the Broadcast Components
Search rooms methodically for the required items and keys. Crouch-move through corridors, close doors behind you, and avoid sprinting—the early stages are the cheapest place to reset a bad chase.
Deliver Under Patrol Pressure
As items are delivered, enemy patrols begin checking objective rooms more frequently. Have one player carry while a teammate watches entrances and calls out enemy movement. Use bottle or brick distractions to pull patrols off the delivery route.
Run the Transmission
The broadcast stage is the Trial's peak danger. Interactions here take time and generate noise, so trigger them only when the nearby patrol has rotated away. Stay staggered—if one player is grabbed, the others must be positioned to help without being caught in the same sweep.
Extract Together
Once the transmission completes, move directly toward the exit. Do not stop for optional pickups in exposed areas. Save one stun charge, throwable, or healing item specifically for this final stretch, because Prime Assets frequently converge near extraction routes.
Reagents have no combat tools against Prime Assets. Every failed stealth attempt should be answered with distance, doors, and hiding spots—never with stamina-draining straight-line sprints through unfamiliar corridors.
Enemy Threats and How to Handle Them
Win the Truth features a rotating roster of Prime Assets and Ex-Pops depending on the program and difficulty. Understanding each threat's pattern is the difference between a controlled escape and a wipe.
| Enemy | Type | Key Behavior | Counter Strategy |
|---|---|---|---|
| Mother Gooseberry | Prime Asset | Drill attacks in objective rooms, pressures grouped players | Use rooms with multiple exits, split briefly when she commits |
| Leland Coyle | Prime Asset | Stun baton, punishes open-area movement | Break line of sight around corners, loop through doors |
| Franco Barbi | Prime Asset | Deadly in narrow indoor routes | Keep an exit available, throw distractions before he closes distance |
| Pusher | Special Ex-Pop | Gas attack forces players out of hiding | Leave the cloud immediately, save Antidote for emergencies |
| Big Grunt | Heavy Ex-Pop | Controls key routes, absorbs punishment | Wide loops, doors between you, avoid objectives while nearby |
Coyle Routes
- Long corridors are his strength
- Cut corners and use doorways
- Stun Rig creates rescue windows
Gooseberry Rooms
- Never commit to dead ends
- Rotate through multi-exit rooms
- Distractions pull her off carriers
Ex-Pop Patrols
- Manage noise, not just visibility
- Close doors to delay searches
- Hide only after breaking line of sight
Patrol density and search aggression increase after each completed objective stage. Expect the area around the final broadcast and exit route to be the most heavily patrolled section of the entire Trial.
Best Loadouts for Win the Truth
Loadout choice should match your team size and difficulty. The Trial's staged structure rewards teams that can control space during exposed interactions and recover from failed stealth.
| Loadout | Rig | Best For | Core Value |
|---|---|---|---|
| Emergency Rescuer | Stun Rig | 3-4 player teams | Interrupts grabs, opens revive windows |
| Field Medic | Heal Rig | Long runs on Hard+ | Sustains team without burning consumables |
| Silent Infiltrator | X-Ray Rig | Solo or duo | Pre-scouts patrol routes around broadcast rooms |
| Crowd-Control Specialist | Stun Rig | Program X / Ultra | Controls space during the transmission stage |
For solo players, the X-Ray Rig with noise-reduction Amps offers the safest path—information prevents the chases that solo Reagents can rarely afford. In four-player groups, pairing one Stun and one Heal Rig covers both emergency control and sustained recovery.
Rig charges are finite. Treat every charge as a resource for objectives and extraction, not for convenience. A team that reaches the final broadcast with full Rig charges has a dramatically higher extraction rate.
Run Preparation Checklist
Before your next attempt at Win the Truth, confirm each item below. Teams that check every box extract far more consistently than those who improvise.
Before You Deploy:
- Confirm all objective stages in the lobby menu
- Assign roles: carrier, scout, and watcher
- Verify Rig charges and Amp loadout per player
- Identify at least two hiding spots near the broadcast room
- Reserve one throwable and one heal for extraction
Trial Rating rewards clean completions—low damage, no deaths, optional evidence collected only when safe. A steady extraction with moderate performance outlevels repeated failed attempts at a perfect run.
FAQ
Q: Can I complete Win the Truth solo in The Outlast Trials?
Yes. Solo runs are viable with an X-Ray Rig stealth loadout, noise-reduction Amps, and careful patience during the broadcast stage. Expect slower objective completion since you cannot stagger interactions like a team can.
Q: Which Rig is best for the Win the Truth guide strategy?
The Stun Rig is the most flexible pick for teams because it interrupts grabs and protects objective interactions. Solo players generally benefit more from the X-Ray Rig's information advantage.
Q: Why does the Trial get harder near the end?
Each completed objective stage raises enemy alertness and patrol density. The final broadcast and the route to extraction are typically the most dangerous sections, which is why saving Rig charges and throwables for the exit is recommended.
Q: Should I collect optional evidence during Win the Truth?
Only when the route is safe. Optional evidence improves Trial Rating and rewards, but risking a death for a small bonus costs more progression than it gains. Prioritize the main objective and a clean extraction.