Win the Truth Guide: Step-by-Step Walkthrough & Tips - Guide

Win the Truth Guide: Step-by-Step Walkthrough & Tips

Complete The Outlast Trials Win the Truth guide: objectives, route tips, enemy threats, loadouts, and difficulty strategies for solo and co-op teams.

2026-10-12
The Outlast Trials Wiki Team
Quick Guide
  • Win the Truth is a Trial where Reagents must broadcast Murkoff's secrets while surviving heavy enemy pressure.
  • Route knowledge matters most: learn broadcast rooms, key items, and the exit route before the alarm escalates.
  • Stun and Heal Rigs are the top picks for handling Prime Asset patrols during exposed objectives.
  • Noise discipline is critical—every broadcast stage attracts enemies, so plan hiding spots in advance.
  • Save Rig charges and throwables for the final escape, when pressure peaks near extraction.

Win the Truth Trial Overview

Win the Truth is one of the most objective-heavy Trials in The Outlast Trials, tasking Reagents with hijacking Murkoff's own propaganda machinery to expose the truth to the public. The Trial takes place across a multi-stage environment where each completed objective raises enemy alertness, meaning a team that rushes early objectives often finds the final stretch far more dangerous than it needs to be.

The core structure follows the standard Murkoff Trial loop: locate key items, complete staged broadcast objectives, and extract alive. What separates a clean run from a failed one is how your team manages the escalation curve—enemy patrols intensify as you progress, and the Trial's signature moments force players into exposed interactions with limited cover.

Objective StageCore TaskDanger LevelRecommended Approach
Initial SearchLocate broadcast components and keysLowSplit briefly, search side rooms quietly
Setup StageDeliver items to broadcast equipmentMediumOne carrier, one scout watching patrol routes
Broadcast StageInitiate and protect the transmissionHighRegroup fully, stagger objective interactions
Final PushReach the exit as alerts peakVery HighMove together, use throwables to redirect enemies
Read the Objective First

Before entering, confirm the objective list in the lobby. Knowing how many stages the broadcast requires prevents wasted mid-Trial searching and keeps the team synchronized when pressure increases.

Step-by-Step Walkthrough

This walkthrough covers the general flow of Win the Truth. Exact room layouts vary between difficulty variants and MK-Challenge versions, but the strategic sequence below applies across the board.

1

Scout the Starting Area

Begin by mapping the immediate surroundings. Identify lockers, beds, and alternate doorways before touching any objective. Note where batteries, health items, and throwables spawn so you can return when needed.

2

Collect the Broadcast Components

Search rooms methodically for the required items and keys. Crouch-move through corridors, close doors behind you, and avoid sprinting—the early stages are the cheapest place to reset a bad chase.

3

Deliver Under Patrol Pressure

As items are delivered, enemy patrols begin checking objective rooms more frequently. Have one player carry while a teammate watches entrances and calls out enemy movement. Use bottle or brick distractions to pull patrols off the delivery route.

4

Run the Transmission

The broadcast stage is the Trial's peak danger. Interactions here take time and generate noise, so trigger them only when the nearby patrol has rotated away. Stay staggered—if one player is grabbed, the others must be positioned to help without being caught in the same sweep.

5

Extract Together

Once the transmission completes, move directly toward the exit. Do not stop for optional pickups in exposed areas. Save one stun charge, throwable, or healing item specifically for this final stretch, because Prime Assets frequently converge near extraction routes.

Do Not Fight

Reagents have no combat tools against Prime Assets. Every failed stealth attempt should be answered with distance, doors, and hiding spots—never with stamina-draining straight-line sprints through unfamiliar corridors.

Enemy Threats and How to Handle Them

Win the Truth features a rotating roster of Prime Assets and Ex-Pops depending on the program and difficulty. Understanding each threat's pattern is the difference between a controlled escape and a wipe.

EnemyTypeKey BehaviorCounter Strategy
Mother GooseberryPrime AssetDrill attacks in objective rooms, pressures grouped playersUse rooms with multiple exits, split briefly when she commits
Leland CoylePrime AssetStun baton, punishes open-area movementBreak line of sight around corners, loop through doors
Franco BarbiPrime AssetDeadly in narrow indoor routesKeep an exit available, throw distractions before he closes distance
PusherSpecial Ex-PopGas attack forces players out of hidingLeave the cloud immediately, save Antidote for emergencies
Big GruntHeavy Ex-PopControls key routes, absorbs punishmentWide loops, doors between you, avoid objectives while nearby

Coyle Routes

  • Long corridors are his strength
  • Cut corners and use doorways
  • Stun Rig creates rescue windows

Gooseberry Rooms

  • Never commit to dead ends
  • Rotate through multi-exit rooms
  • Distractions pull her off carriers

Ex-Pop Patrols

  • Manage noise, not just visibility
  • Close doors to delay searches
  • Hide only after breaking line of sight
Alertness Escalates

Patrol density and search aggression increase after each completed objective stage. Expect the area around the final broadcast and exit route to be the most heavily patrolled section of the entire Trial.

Best Loadouts for Win the Truth

Loadout choice should match your team size and difficulty. The Trial's staged structure rewards teams that can control space during exposed interactions and recover from failed stealth.

LoadoutRigBest ForCore Value
Emergency RescuerStun Rig3-4 player teamsInterrupts grabs, opens revive windows
Field MedicHeal RigLong runs on Hard+Sustains team without burning consumables
Silent InfiltratorX-Ray RigSolo or duoPre-scouts patrol routes around broadcast rooms
Crowd-Control SpecialistStun RigProgram X / UltraControls space during the transmission stage

For solo players, the X-Ray Rig with noise-reduction Amps offers the safest path—information prevents the chases that solo Reagents can rarely afford. In four-player groups, pairing one Stun and one Heal Rig covers both emergency control and sustained recovery.

Charge Economy

Rig charges are finite. Treat every charge as a resource for objectives and extraction, not for convenience. A team that reaches the final broadcast with full Rig charges has a dramatically higher extraction rate.

Run Preparation Checklist

Before your next attempt at Win the Truth, confirm each item below. Teams that check every box extract far more consistently than those who improvise.

Before You Deploy:

  • Confirm all objective stages in the lobby menu
  • Assign roles: carrier, scout, and watcher
  • Verify Rig charges and Amp loadout per player
  • Identify at least two hiding spots near the broadcast room
  • Reserve one throwable and one heal for extraction
Higher Rating, Same Logic

Trial Rating rewards clean completions—low damage, no deaths, optional evidence collected only when safe. A steady extraction with moderate performance outlevels repeated failed attempts at a perfect run.

FAQ

Q: Can I complete Win the Truth solo in The Outlast Trials?

Yes. Solo runs are viable with an X-Ray Rig stealth loadout, noise-reduction Amps, and careful patience during the broadcast stage. Expect slower objective completion since you cannot stagger interactions like a team can.

Q: Which Rig is best for the Win the Truth guide strategy?

The Stun Rig is the most flexible pick for teams because it interrupts grabs and protects objective interactions. Solo players generally benefit more from the X-Ray Rig's information advantage.

Q: Why does the Trial get harder near the end?

Each completed objective stage raises enemy alertness and patrol density. The final broadcast and the route to extraction are typically the most dangerous sections, which is why saving Rig charges and throwables for the exit is recommended.

Q: Should I collect optional evidence during Win the Truth?

Only when the route is safe. Optional evidence improves Trial Rating and rewards, but risking a death for a small bonus costs more progression than it gains. Prioritize the main objective and a clean extraction.