- Kill the Snitch is a Police Station Trial focused on prisoner handling and evidence tasks
- Leland Coyle patrols the corridors; breaking line of sight beats sprinting
- Gather first: collect batteries, bottles, and a lockpick before starting loud objectives
- Best rigs: Stun for rescue windows, X-Ray for route planning
- Extraction gets harder: save Rig charges and throwables for the final escape
Kill the Snitch Trial Overview
Kill the Snitch is one of the signature Trials set inside the Police Station map in The Outlast Trials. Reagents must locate a marked informant, escort or handle him through hostile territory, and complete supporting objectives while Leland Coyle and Ex-Pops patrol the halls. The Trial rewards route planning, quiet movement, and disciplined teamwork far more than raw speed.
The Police Station combines tight administrative rooms, holding cells, security offices, and outdoor access routes. Long corridors make chases dangerous, and locked doors can split an unprepared team.
Coyle reacts strongly to noise and visible movement. Never sprint through open corridors unless you are already committed to an escape.
Key Areas and Risks
| Area | Purpose | Main Risk |
|---|---|---|
| Cells and holding areas | Snitch and prisoner objectives | Tight spaces, dead ends |
| Administrative rooms | Keys, evidence, batteries | Patrols with sightlines |
| Security work areas | Objective machinery | Loud interactions attract enemies |
| Outdoor access routes | Rotation and escape | Open exposure during chases |
Learn the connections between cells, offices, and outdoor routes so your team can rotate instead of committing to a dead-end hallway.
Step-by-Step Walkthrough
Follow this sequence for a clean solo or co-op run. Adjust the order when a battery or lockpick spawns close to your entry point, but always gather supplies before triggering loud objectives.
Survey the Map
Before touching any objective, walk the main corridors. Identify hiding spots (lockers, beds, dark corners), locked doors, and at least two exits from the cell block. Note where Coyle patrols so you can time movements.
Collect Key Resources
Search side rooms for batteries, a lockpick, healing items, and throwables (bottles or bricks). Inventory is limited, so prioritize items that support the current objective rather than hoarding everything.
Locate the Snitch
Find the marked prisoner in the holding area. Clear nearby patrols before opening the cell; cell doors create noise that can pull Coyle directly to your position.
Handle the Objective
Complete the Snitch-related tasks while one teammate watches entrances. Use throwables to redirect enemies rather than engaging them. Move between cover and close doors behind you to delay pursuit.
Escape to Extraction
Once the objective completes, enemy pressure usually increases. Confirm everyone knows the exit direction, keep moving through exposed areas, and use your saved Rig charge or distraction item to protect the final stretch.
Regroup after each major objective before entering a new section. One isolated player in the cell block is the most common cause of failed runs.
Leland Coyle Counterplay
Coyle is the Prime Asset patrolling the Police Station. He uses a stun baton for close-range punishment and responds fast to visible movement and noise. You cannot defeat him in a straight fight; survival is about positioning and patience.
Coyle Behavior and Counters
| Behavior | Description | Counter |
|---|---|---|
| Baton rush | Fast close-range attack | Break sight around corners, use door loops |
| Noise response | Investigates loud actions | Throw bottles away from your route |
| Patrol routes | Covers objective corridors | Track his pattern before committing |
| Chase recovery | Pauses after missed attacks | Use the gap to reach a locker or exit |
Do not attempt to outrun Coyle down a long straight corridor. His baton punishes players who remain in open hallways; doors, obstacles, and corners are your real defenses.
A well-timed Stun Rig can create a safe window for opening the cell, reviving a teammate, or finishing an objective interaction. Use it only when it produces a clear advantage.
Recommended Loadouts
Different team sizes call for different setups. The Police Station rewards control and information more than pure stealth builds.
Solo Scout
- Rig: X-Ray
- Amps: Noise Reduction, Slide
- Items: Bottles, Antidote, Lockpick
- Plan routes around patrols, avoid chases entirely
Duo Controller
- Rig: Stun
- Amps: Strong Arm, Self Defense
- Items: Bricks, Health item
- Stun before cell doors and revives
Full Party Support
- Rig: Heal (one player)
- Amps: Hide and Heal, Regeneration
- Items: Health items, throwables
- Sustained recovery for long objectives
Rig Value in This Trial
| Rig | Value Here | Best Use |
|---|---|---|
| Stun | ★★★★★ | Cell opening, rescues, interrupting grabs |
| X-Ray | ★★★★☆ | Pre-mapping patrols, finding objectives |
| Heal | ★★★★☆ | Post-chase recovery in co-op |
| Barricade | ★★★☆☆ | Holding a room during loud tasks |
Invest in crouch movement speed and stamina regeneration first. Both directly reduce the odds of being caught mid-objective in the station's tight halls.
Run Checklist and Rewards
A consistent completion with moderate performance levels you faster than repeatedly failing while chasing a perfect rating. Use this checklist each run.
Kill the Snitch Run Goals:
- Map corridors, hiding spots, and two exits before objectives
- Collect a battery and a throwable before the cell block
- Clear patrols around the cell before opening it
- Keep at least one Rig charge for extraction
- Extract with the whole team alive
| Reward Source | How to Earn | Notes |
|---|---|---|
| Player XP | Objectives, evidence, clean extraction | Steady leveling per run |
| Murkoff Dollars | Trial completion, performance | Spend on survival tools first |
| Trial Rating | Damage taken, deaths, optional tasks | Optional rewards only when safe |
| Unlock Progress | Level and program completion | Opens new rigs and prescriptions |
Rotate Kill the Snitch with other familiar Trials when event bonuses are active, but keep it as a reliable fallback for steady XP and currency.
FAQ
Q: Can you complete Kill the Snitch solo in The Outlast Trials?
Yes. Use the X-Ray Rig to plan around Coyle's patrols, gather throwables before touching objectives, and rely on lockers and doors to break chases. Solo runs demand patience but are entirely viable on normal difficulty.
Q: What is the biggest mistake in the Kill the Snitch Trial?
Opening the cell or starting loud objectives while enemies are nearby. These actions generate noise that pulls Coyle straight to your team. Always clear or redirect patrols first, and have a Stun charge or throwable ready.
Q: Which Rig is best for Kill the Snitch?
Stun is the strongest pick for most teams because it creates safe windows for cell doors, revives, and objective interactions. Solo players often prefer X-Ray for route planning instead.
Q: How do I escape Leland Coyle in the Police Station?
Break line of sight around corners, close doors behind you, and loop through rooms with multiple exits. Never sprint down long straight corridors; a well-timed stun or thrown bottle buys the distance you need to reach a hiding spot.
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