- Pleasure the Prosecutor is a Courthouse-set Trial built around evidence, judgment, and gated progression.
- Prime Asset pressure peaks during late stages—save Rig charges and throwables for the final push.
- Best loadouts: Stun Rig for control, Heal Rig for sustained team survival, X-Ray for route planning.
- Track opened gates so the team can take the shortest route during extraction.
- Psychosurgery difficulty adds faster patrols and less forgiving chases; plan hiding spots first.
Pleasure the Prosecutor: Trial Overview
Pleasure the Prosecutor is one of the Courthouse programs in The Outlast Trials, a cooperative survival-horror game from Red Barrels in which Reagents complete dangerous objectives under constant enemy pressure. The Trial takes place across courtrooms, holding cells, offices, and gated service passages, requiring multi-stage progression before the exit unlocks.
Video Highlights:
- See the Courthouse layout and objective flow in motion
- Watch how teams split tasks between evidence rooms
- Learn extraction timing against heavy late-Trial pressure
The Courthouse environment rewards preparation. Objective rooms frequently force players to remain exposed, multiple locked routes slow regrouping, and enemy pressure increases during late-stage progression.
| Area | Function | Danger Level | Notes |
|---|---|---|---|
| Courtrooms | Main objective zone | High | Open space, limited cover |
| Holding cells | Evidence and prisoner tasks | Medium | Tight exits, patrol routes |
| Records rooms | Search objectives | Medium | Multiple entrances |
| Gated passages | Progression and escape routes | Variable | Track which gates are open |
| Service corridors | Rotation paths | High during chases | Narrow, punish straight sprints |
Enemy aggression ramps up once the main objective is complete. Do not linger in exposed courtrooms—confirm the extraction direction and keep moving.
Step-by-Step Walkthrough
Follow this sequence to move through the Trial cleanly, whether solo or with a squad. The core loop mirrors the wider game: plan routes, manage noise, complete objectives, and reach extraction alive.
Study the Objective and the Courthouse Layout
Before entering, confirm the main objective and optional tasks. Identify key rooms, locked doors, hiding places, and possible escape routes so the team never commits to a dead-end hallway.
Gather Resources Early
Search rooms and side areas for batteries, healing items, antidotes, bottles, bricks, and lockpicks. Inventory is limited—prioritize items that support the current objective.
Work Objectives Under Stealth
Crouch, control movement speed, and close doors behind you to delay pursuit. Use darkness, lockers, and beds to break enemy searches instead of trying to outrun patrols.
Divide Roles in Co-op
Have one player interact with the objective while another watches entrances or prepares an escape route. Communicate enemy positions clearly and regroup after each major task.
Extraction Push
After the final objective, save Rig charges and throwables for the escape. Enemy pressure often peaks near extraction, so use distractions and defensive tools to protect the run out.
Keep track of which gates and doors your team has opened. During the final escape, the shortest known route is far safer than exploring an unfamiliar wing under pursuit.
Enemy Counterplay in the Courthouse
The Courthouse hosts Prime Assets and patrolling Ex-Pops that punish noise and exposed movement. Avoidance, sound management, and controlled escapes beat every direct confrontation.
| Enemy | Type | Key Threat | Best Counter |
|---|---|---|---|
| Leland Coyle | Prime Asset | Stun baton, punishes open areas | Break line of sight around corners, use doors and loops |
| Mother Gooseberry | Prime Asset | Drill weapon, pressures grouped teams | Rooms with multiple exits, split briefly when targeted |
| Franco Barbi | Prime Asset | Close-range power in narrow spaces | Keep exits available, throw distractions before he closes in |
| Pusher | Special Ex-Pop | Gas attack forces players from cover | Exit the cloud immediately, save stamina for follow-up |
| Berserker | Special Ex-Pop | Aggressive melee against low-stamina players | Hide, use obstacles, avoid long straight sprints |
| Big Grunt | Heavy Ex-Pop | Controls key routes, absorbs damage | Wide loops, doors between you and him |
Prime Assets are limited by doors, obstacles, and recovery time after missed attacks. Trading damage for progress is almost always a losing exchange—reset and re-route instead.
Best Loadouts for This Trial
Role-based builds combining Rigs, Amps, and project items make Pleasure the Prosecutor far more manageable. Pick a loadout that matches your party size and difficulty.
Emergency Rescuer
- Rig: Stun Rig
- Amps: Strong Arm, Last Chance, Self Defense
- Best for: 3-4 player squads on Hard to Program X
- Stun before opening cells or reviving teammates
Field Medic
- Rig: Heal Rig
- Amps: Hide and Heal, Prescription, Regeneration
- Best for: Sustained team survival on Hard to Ultra
- Heal during safe objective windows, save charges for revives
Silent Infiltrator
- Rig: X-Ray Rig
- Amps: Noise Reduction, Incognito, Slide
- Best for: Solo or duo stealth on Normal to Psychosurgery
- Plan routes through walls, avoid chases entirely
| Rig | Role | Trial Value | Party Size |
|---|---|---|---|
| Stun Rig | Emergency crowd control | ★★★★★ | Solo to 4-player |
| Heal Rig | Team recovery | ★★★★★ | Duo to 4-player |
| X-Ray Rig | Information and routing | ★★★★ | Solo to 4-player |
| Barricade Rig | Area denial at objectives | ★★★★ | Duo to 4-player |
Invest Therapy Tokens in one dependable Rig and a small supporting Amp group first. A focused stealth, healing, or rescue setup is easier to learn than several half-upgraded builds.
Ratings, Rewards, and Run Checklist
Trial Rating reflects objective completion, optional tasks, evidence collected, damage taken, deaths, and overall performance. Escaping alive is more valuable than risking the whole run for a small bonus—consistent completions level you faster than repeated perfect-rating failures.
| Resource | How It Is Earned | Main Purpose |
|---|---|---|
| Player XP | Objectives, evidence, survival, extraction | Level and unlock progression |
| Murkoff Dollars | Trial completion and performance rewards | Purchases and preparation items |
| Stamps | Progression and event reward sources | Special and limited rewards |
| Therapy Tokens | Player progression | Rig, Amp, and Prescription unlocks |
Before You Extract:
- Confirm main and optional objectives before splitting up
- Carry at least one throwable distraction and an antidote
- Mark hiding spots near each objective room
- Track every opened gate for the escape route
- Save one Rig charge for the extraction push
Run this Trial with a team that already understands the objectives. Steady completions with moderate ratings outperform risky perfect runs for both XP and Murkoff Dollars.
FAQ
Q: What is Pleasure the Prosecutor in The Outlast Trials?
It is a Courthouse-based Trial centered on courtroom procedures, evidence and judgment tasks, gated routes, and multi-stage progression, ending with a pressured extraction sequence.
Q: Which Rig works best for this Trial?
Stun Rig is the top pick for most squads because it interrupts Prime Assets during exposed objectives. Heal Rig is excellent for coordinated four-player teams, and X-Ray Rig suits solo players learning the layout.
Q: How do I escape Leland Coyle in the Courthouse?
Break line of sight around corners, keep doors between you and him, and avoid straight corridors. Do not try to outrun him in the open—a Stun Rig can create a safe rescue or objective window.
Q: Is it better to complete optional objectives or extract quickly?
Complete the main objective first, then collect optional rewards only when the route is safe. A consistent completion with a clean extraction contributes more long-term progression than a failed perfect run.
Related Content
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