- The Outlast Trials single player mode lets you run every Trial alone without teammates.
- Stun and X-Ray Rigs are the strongest solo picks for control and information.
- Stealth first: noise management matters more when no one can revive you.
- Exit Gates and Psychiatric Refinements unlock key solo survival Prescriptions.
- Start on lower difficulties to learn layouts before attempting Ultra alone.
Playing The Outlast Trials Single Player: What Changes
The Outlast Trials single player runs the same Trials as co-op, but with one critical difference: nobody is coming to revive you. Murkoff's experiments do not scale down their danger just because you entered alone, so preparation, route knowledge, and Rig choice become the difference between extraction and failure.
Video Highlights:
- Full release gameplay loop shown with the official launch trailer
- Demonstrates Trials, enemies, and co-op pressure the game is built around
- Useful visual reference for map atmosphere and enemy designs
Solo play rewards a different mindset than four-player squads. Here is how the experience changes:
| Aspect | Co-op (2-4 Players) | Single Player (Solo) |
|---|---|---|
| Revives | Teammates can pick you up | One down equals Trial failure |
| Rig value | Heal Rig shines for teams | Stun/X-Ray become top picks |
| Noise | Distractions shared across group | Every sound you make is yours to escape |
| Objectives | Can split tasks | Must complete everything sequentially |
| Difficulty ceiling | Higher team coordination | Punishing but achievable with practice |
In single player, a single mistake near a Prime Asset such as Leland Coyle can end the run instantly. Always identify a hiding spot before starting loud objective interactions.
Best Solo Rigs and Prescriptions
Rig selection matters most in solo play because you have no teammate to compensate for weaknesses.
Stun Rig - Top Solo Pick
- Crowd control interrupts chases and grabs
- Creates escape windows in dead-end rooms
- Strong against Big Grunts blocking routes
X-Ray Rig - Information King
- See threats through walls before committing
- Ideal for learning unfamiliar maps solo
- Reduces wasted stamina and blind corners
Heal Rig - Situational
- Self-recovery without consumables
- Weaker overall solo than Stun or X-Ray
- Better once you know layouts well
| Rig | Solo Rating | Best Solo Use Case | Upgrade Priority |
|---|---|---|---|
| Stun Rig | ★★★★★ | Emergency escapes, interrupting grabs | High |
| X-Ray Rig | ★★★★☆ | Route planning, new maps | Medium to high |
| Barricade Rig | ★★★☆☆ | Securing objective rooms | Medium |
| Heal Rig | ★★★☆☆ | Sustained health across long Trials | Medium |
For Prescriptions, solo players should prioritize:
- Exit Gates training for extended escape windows
- Stamina and crouch speed upgrades for reliable movement
- Rig recharge improvements to use Stun more often
- Noise reduction Amps such as Noise Reduction and Incognito
Combine the Stun Rig with the Strong Arm Amp so thrown bricks and bottles travel farther, giving you a distraction tool and a stun tool in every Trial.
Solo Stealth Fundamentals by Map
Every Trial map punishes solo players differently. Learn each layout's pressure points before attempting higher difficulties.
| Map | Known Trials | Main Solo Danger | Solo Strategy |
|---|---|---|---|
| Police Station | Kill the Snitch, Cancel the Police | Long corridors expose you in chases | Rotate between cells and outdoor routes, never commit to dead-end halls |
| Fun Park | Grind the Bad Apples, Pervert the Futterman | Open areas with limited cover | Use attraction landmarks for navigation, hide before loud interactions |
| Orphanage | Cleanse the Orphans, Foster the Pains | Tight hallways, multi-entrance rooms | Mark one alternate route and hiding spot per objective |
| Courthouse | Vindicate the Guilty, Open the Gates | Late-stage enemy pressure near gates | Track opened doors for the shortest final escape |
| Toy Factory | Factory production programs | Machinery blocking sightlines | Save defensive items for the return trip after objectives |
Core stealth rules that apply everywhere:
- Close doors behind you to delay pursuit
- Never sprint unless actively escaping, since stamina is your lifeline
- Use lockers, beds, and darkness to break enemy search patterns
- Throw bottles or bricks to redirect patrols away from objective rooms
Run each map two or three times on lower difficulty solo before raising the stakes. Route memory is the single biggest advantage a lone Reagent has.
Step-by-Step: Your First Solo Trial
Prepare in the Sleep Room
Equip the Stun Rig, slot noise-reduction Amps, and carry a throwable item plus an Antidote before entering any Trial solo.
Scout Before You Act
Move through the map in crouch, identify key rooms, hiding spots, and the extraction direction before touching any objective.
Work Objectives Quietly
Complete tasks one at a time. Use X-Ray or careful observation to time interactions when patrols move away.
Manage Emergencies
If chased, break line of sight around corners, slam doors, and hide rather than sprinting in straight lines. Save your Stun Rig for grabs and dead ends.
Extract Cleanly
Once the exit opens, move immediately along your pre-planned route. Enemy pressure often increases near extraction, so do not linger for optional loot.
Completing your first Trial alone unlocks steady solo progression: XP, Murkoff Dollars, and Therapy Tokens all flow from clean solo extractions, letting you upgrade without depending on a group.
Solo Progression Goals and Enemy Matchups
Efficient solo progression comes from completing Trials cleanly rather than farming encounters. Prioritize the main objective, collect evidence only when safe, and always extract alive.
Solo Player Milestones:
- Complete Kill the Snitch solo on starting difficulty
- Fully upgrade one Rig before branching out
- Clear one Trial on every map layout solo
- Finish a Hard difficulty Trial without dying
- Complete a full program solo for endgame rewards
Key enemy matchups every solo player must know:
| Enemy | Type | Solo Threat | Best Response |
|---|---|---|---|
| Leland Coyle | Prime Asset | High | Break sight around corners, loop doors, stun only when grabbed |
| Mother Gooseberry | Prime Asset | High | Use rooms with multiple exits, never trade damage |
| Franco Barbi | Prime Asset | High | Keep an exit route, throw distractions early |
| Pusher | Special Ex-Pop | Medium | Leave the gas cloud immediately, keep stamina for the follow-up chase |
| Berserker | Special Ex-Pop | Medium | Do not run until committed, break sight and hide |
| Big Grunt | Heavy Ex-Pop | Medium | Wide loops, keep doors between you, avoid narrow rooms |
| The Skinner Man | Psychological | Variable | Stay calm, keep your route, do not waste items on it |
Solo players should almost never fight. Breaking line of sight and repositioning costs less than any direct confrontation with a Prime Asset.
For the latest official news on solo balance changes, check the Steam news page and the Red Barrels official site.
Single Player FAQ
Q: Can you play The Outlast Trials single player?
Yes. The Outlast Trials fully supports single player. You can queue into any Trial alone, though the game is designed around co-op, so solo runs demand stronger stealth, route knowledge, and self-sufficient loadouts.
Q: What is the best Rig for solo play in The Outlast Trials single player?
The Stun Rig is the most reliable solo choice because it interrupts enemy grabs and creates escape windows with no teammates required. The X-Ray Rig is a strong alternative for players still learning map layouts.
Q: Is solo play harder than co-op?
Yes, generally. Without teammates you cannot be revived, must complete all objectives yourself, and lose the safety net of group distractions. However, solo runs teach map mastery faster than group play.
Q: Do enemies scale down when playing solo?
Enemy behavior and Trial objectives remain dangerous in solo play. The main difference is pressure: fewer players means fewer simultaneous threats, but any mistake is far more costly without revives.
Related Content
Explore more The Outlast Trials multiplayer guides or head back to the The Outlast Trials Wiki homepage for the latest coverage.